People with a DC Universe Online receipt spanned more tracked game-franchise groups
Average number of five tracked groups with a receipt among people with a 2024–2026 DC Universe Online console acquisition receipt, often $0, and comparable free-to-play PlayStation adopters
Average of five tracked franchise groups with a receipt
Source: YipitData U.S. e-receipt panel. DC Universe Online receipt cohort n=2,211; comparable free-to-play PlayStation adopters who never acquired DCUO n=526. The five groups were Fortnite, Call of Duty, Roblox, EA live sports/Apex, and competing MMOs. DCUO acquisition receipts were often $0. Results measure receipt breadth, not play time or spending.
Chart data
| Series | Average of five tracked franchise groups with a receipt |
|---|---|
| People with a DC Universe Online receipt | 3.22 |
| Comparable free-to-play adopters | 2.67 |
Which mainstream game franchises appeared more often among people with a DC Universe Online receipt?
Fortnite appeared for 78.7% of people with a DC Universe Online receipt versus 67.7% of the comparison cohort. EA live sports or Apex appeared for 75.1% versus 60.3%, Roblox for 60.4% versus 49.2%, and Call of Duty for 75.6% versus 68.6%. These are receipt-presence comparisons, not measures of play time.
How common were PlayStation Plus and competing MMOs?
PlayStation Plus appeared for 79.8% of the DC Universe Online receipt cohort and 72.1% of comparable free-to-play adopters. A competing MMO receipt appeared for 31.1% and 21.3%, respectively. The MMO group included World of Warcraft, Final Fantasy XIV, The Elder Scrolls Online, and similar titles.
Does a free DCUO acquisition establish retention or spending?
No. The DCUO acquisition event was often a $0 console receipt that timestamps entry. It does not show later play, membership conversion, in-game spending, or loyalty. Direct Daybreak subscriptions and some PlayStation wallet renewals are also captured inconsistently, so the article is limited to cross-franchise receipt breadth.
Assumptions & Methodologies
We analyzed YipitData’s U.S. e-receipt panel from 2021–August 2026. The focal cohort comprised 2,211 panelists whose first observed DC Universe Online receipt occurred in 2024 or later; the acquisition event was often a $0 console receipt. The comparison contained 526 people with a first free-to-play PlayStation acquisition in the same era who never acquired DCUO. Breadth counted receipts across five groups: Fortnite, Call of Duty, Roblox, EA live sports/Apex, and competing MMOs. Receipt capture is incomplete, the panel skews slightly male and upper-middle income, and acquisitions do not establish use, retention, spending, substitution, or causation.
