TeamSnap subscribers paid GameChanger far more often than paying app-store subscribers
Share with a paid GameChanger receipt from August 2025–July 2026
Share with a paid GameChanger receipt
Source: YipitData U.S. e-receipt panel. Paid TeamSnap subscribers n=486; paying app-store benchmark n=705,927. The analysis covers consumer app-store subscriptions, not free, web-billed, or organization-paid access.
Chart data
| Series | Share with a paid GameChanger receipt |
|---|---|
| Paid TeamSnap subscribers | 18.5% |
| Paying app-store subscribers | 0.73% |
Which GameChanger tier appeared among shared households?
Eighty of the 90 shared households, or 89%, paid GameChanger’s Premium tier, which includes streaming and video features. Across the same 12 months, those households paid a mean $131 to GameChanger and $51 to TeamSnap. The shared group is moderate, so its exact tier and spending estimates are less precise than the main overlap rate.
Does the overlap show that TeamSnap replaced GameChanger or came second?
No. Both services appeared during the same 12-month period, and the analysis does not establish which subscription came first or whether one displaced the other. GameChanger receipt capture begins around 2024, while TeamSnap’s free users, web billing, and organization-paid plans are not observed.
Assumptions & Methodologies
We analyzed YipitData’s U.S. e-receipt panel from August 1, 2025–July 31, 2026. The cohorts included 486 paid TeamSnap subscribers, 5,131 paid GameChanger subscribers, and 705,927 paying app-store subscribers. A paid subscriber needed an Apple or Google receipt naming the brand with a positive price. Overlap required both brands during the window. GameChanger tiers came from receipt text, and spending used the same period. Free, web-billed, B2B, and organization-paid access is not observed. The 90 shared households make tier and spending estimates less precise; co-payment does not establish sequence or substitution.
